KULT: Divinity Lost - Gamemaster Screen
The Gamemaster Screen for KULT: Divinity Lost consists of four panels with info for the GM and a clean mood-filled skyline image facing the players. The panels are designed to give the GM on-the-fly suggestions using the GM Moves, Unique Moves, and NPC generation. One panel details the physical and mental harm rules.
In KULT: DIVINITY LOST, the world around us is a lie. Mankind is trapped in an Illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams from the forgotten cellar where hidden stairs take us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to long forgotten Gods. But some of us see glimpses from beyond the veil. We have this strange feeling that something is not right—the ramblings of a madman in the subway seems to carry a hidden message, and, when thinking about it, our reclusive neighbor doesn’t appear to be completely human when we pass in the hallway. By slowly discovering the truth about our prison, our captors, and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny.