Pocket-Sized RPGs 6-Pack

Chain Assembly

  • $80.00


These are part of Chain Assembly's line of pocket-sized RPG and card games. Each product uses different rules and explores a different setting, but is wrapped in the same hook-box/cards format. Depending on how much roleplaying your players do, they are each around two hours of content. Enough for a fun evening with friends.


15 Minutes of Fame

Player Count: 1 Game Master and 3-4 Players
Gameplay Style: A good mix of Quest & Goals, as well as Character and Role-Play

New York City, 1964 | Take on the personas of Andy Warhol, Nico, John Cage, and Albert Desalvo as you meet for a night of drugs, art, and philosophy.

A Tragedy in Four Acts

Player Count: 1 Game Master and 2-4 Players
Gameplay Style: A good balance of Roleplay and Mechanics

In "A Tragedy in Four Acts," the players will each receive a card describing their character (a ghost haunting the house) and a card describing their powers. Some can be used once per day, and some can be used once per game.

Meanwhile, the GM will be describing the days of a man and his elderly mother who have moved into the house. They are expecting a respite and a chance to enjoy the country. The players, meanwhile, will be trying to interfere by any means necessary. 

Delta Blues

Player Count: 1 Game Master and 3-4 Players
Gameplay Style: A focus more on Quest & Goals over Character and Role-Play

A newly assembled family will be put to the test as they get caught up in a witch's curse deep in the Louisiana delta. 

INRI

Player Count: 1 Game Master and 2-4 Players
Gameplay Style: A focus more on Roleplay over Mechanics

I.N.R.I. has the players take on the roles of nuns in a small countryside convent. Sheltered from the plague, they are visited upon by visions of god, who grants them powers detailed in their dreams. Their miracles will allow them to assist the villagers who arrive seeking shelter from disease. Unfortunately, they will soon be visited by a more immediate danger when the local bishop gets involved.

Secret Identity Crisis

Player Count: 1 Game Master and 2-4 Players
Gameplay Style: A super heavy focus on Roleplay over Mechanics

"Secret Identity Crisis" has the players taking on the roles of superheroes or supervillains. Each player receives a card with an illustration of their secret identity as well as how their character looks in costume. They will then randomly draw cards that detail the emotional trauma their character has suffered both in and out of costume. Using these pieces, the players will flesh out their character's powers, ethos, and lives through improvisational conversations led by the GM who will be acting as a group therapist.

Urchins

Player Count: 1 Game Master and 2-4 Players
Gameplay Style: A focus more on Quest & Goals over Character and Role-Play

A wily pack of street urchins are tasked with a daunting quest in the streets of 1880s Paris. 


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